Files
Skyheal/app/components/canvas/DNAHeroBackground.tsx
2026-01-22 15:43:18 +05:30

102 lines
3.5 KiB
TypeScript

"use client";
import { Canvas, useFrame, useThree } from "@react-three/fiber";
import { useRef, useMemo } from "react";
import * as THREE from "three";
import { Float, PerspectiveCamera } from "@react-three/drei";
function DNAParticles() {
const points = useMemo(() => {
const p = [];
const count = 120; // Reduced density for simplicity
const radius = 2.5;
const height = 20;
for (let i = 0; i < count; i++) {
const angle = (i / count) * Math.PI * 6;
const x = Math.cos(angle) * radius;
const y = (i / count) * height - height / 2;
const z = Math.sin(angle) * radius;
// Simple Monochromatic Strands
p.push({ pos: new THREE.Vector3(x, y, z), color: "#ffffff" });
p.push({ pos: new THREE.Vector3(-x, y, -z), color: "#71717a" }); // Zinc-400 equivalent
// Minimalist Rungs
if (i % 6 === 0) {
const rungPoints = 6;
for (let j = 1; j < rungPoints; j++) {
const t = j / rungPoints;
p.push({
pos: new THREE.Vector3(x * (1 - 2 * t), y, z * (1 - 2 * t)),
color: "#3f3f46" // Zinc-600 equivalent
});
}
}
}
return p;
}, []);
const groupRef = useRef<THREE.Group>(null);
const { mouse } = useThree();
useFrame(() => {
if (groupRef.current) {
groupRef.current.rotation.y += 0.0015; // Slower, more professional rotation
groupRef.current.rotation.x = THREE.MathUtils.lerp(groupRef.current.rotation.x, mouse.y * 0.1, 0.05);
groupRef.current.rotation.z = THREE.MathUtils.lerp(groupRef.current.rotation.z, -mouse.x * 0.05, 0.05);
}
});
return (
<group ref={groupRef}>
{points.map((p, i) => (
<mesh key={i} position={p.pos}>
<sphereGeometry args={[p.color === "#ffffff" ? 0.03 : 0.015, 8, 8]} />
<meshStandardMaterial
color={p.color}
emissive={p.color}
emissiveIntensity={p.color === "#ffffff" ? 0.8 : 0.2}
transparent
opacity={0.6}
/>
</mesh>
))}
</group>
);
}
function GridOverlay() {
return (
<gridHelper
args={[100, 40, "#ffffff", "#18181b"]}
position={[0, -12, 0]}
rotation={[0, 0, 0]}
>
<meshBasicMaterial attach="material" transparent opacity={0.03} />
</gridHelper>
);
}
export default function DNAHeroBackground() {
return (
<div className="fixed inset-0 -z-10 bg-black overflow-hidden">
<div className="noise-overlay" />
<Canvas dpr={[1, 2]}>
<PerspectiveCamera makeDefault position={[0, 0, 15]} fov={45} />
<ambientLight intensity={0.4} />
<pointLight position={[10, 10, 10]} intensity={0.5} color="#ffffff" />
<pointLight position={[-10, -10, -10]} intensity={0.3} color="#ffffff" />
<GridOverlay />
<Float speed={0.8} rotationIntensity={0.05} floatIntensity={0.2}>
<DNAParticles />
</Float>
</Canvas>
<div className="absolute inset-0 bg-gradient-to-b from-black/0 via-black/20 to-black pointer-events-none" />
</div>
);
}