UI design Updated

This commit is contained in:
2026-01-22 15:43:18 +05:30
parent af2a96c035
commit 5cd7d95904
18 changed files with 2383 additions and 812 deletions

View File

@@ -1,6 +1,6 @@
"use client";
import { Canvas, useFrame } from "@react-three/fiber";
import { Canvas, useFrame, useThree } from "@react-three/fiber";
import { useRef, useMemo } from "react";
import * as THREE from "three";
import { Float, PerspectiveCamera } from "@react-three/drei";
@@ -8,31 +8,29 @@ import { Float, PerspectiveCamera } from "@react-three/drei";
function DNAParticles() {
const points = useMemo(() => {
const p = [];
const count = 100;
const radius = 2;
const height = 15;
const count = 120; // Reduced density for simplicity
const radius = 2.5;
const height = 20;
for (let i = 0; i < count; i++) {
const angle = (i / count) * Math.PI * 4;
const angle = (i / count) * Math.PI * 6;
const x = Math.cos(angle) * radius;
const y = (i / count) * height - height / 2;
const z = Math.sin(angle) * radius;
// Strand 1
p.push(new THREE.Vector3(x, y, z));
// Strand 2 (180 deg offset)
p.push(new THREE.Vector3(-x, y, -z));
// Simple Monochromatic Strands
p.push({ pos: new THREE.Vector3(x, y, z), color: "#ffffff" });
p.push({ pos: new THREE.Vector3(-x, y, -z), color: "#71717a" }); // Zinc-400 equivalent
// Connecting rungs
if (i % 5 === 0) {
const rungPoints = 5;
// Minimalist Rungs
if (i % 6 === 0) {
const rungPoints = 6;
for (let j = 1; j < rungPoints; j++) {
const t = j / rungPoints;
p.push(new THREE.Vector3(
x * (1 - 2 * t),
y,
z * (1 - 2 * t)
));
p.push({
pos: new THREE.Vector3(x * (1 - 2 * t), y, z * (1 - 2 * t)),
color: "#3f3f46" // Zinc-600 equivalent
});
}
}
}
@@ -40,23 +38,27 @@ function DNAParticles() {
}, []);
const groupRef = useRef<THREE.Group>(null);
const { mouse } = useThree();
useFrame((state) => {
useFrame(() => {
if (groupRef.current) {
groupRef.current.rotation.y += 0.005;
groupRef.current.rotation.z = Math.sin(state.clock.elapsedTime * 0.5) * 0.1;
groupRef.current.rotation.y += 0.0015; // Slower, more professional rotation
groupRef.current.rotation.x = THREE.MathUtils.lerp(groupRef.current.rotation.x, mouse.y * 0.1, 0.05);
groupRef.current.rotation.z = THREE.MathUtils.lerp(groupRef.current.rotation.z, -mouse.x * 0.05, 0.05);
}
});
return (
<group ref={groupRef}>
{points.map((pos, i) => (
<mesh key={i} position={pos}>
<sphereGeometry args={[0.04, 8, 8]} />
{points.map((p, i) => (
<mesh key={i} position={p.pos}>
<sphereGeometry args={[p.color === "#ffffff" ? 0.03 : 0.015, 8, 8]} />
<meshStandardMaterial
color={i % 2 === 0 ? "#3b82f6" : "#8b5cf6"}
emissive={i % 2 === 0 ? "#1e40af" : "#5b21b6"}
emissiveIntensity={2}
color={p.color}
emissive={p.color}
emissiveIntensity={p.color === "#ffffff" ? 0.8 : 0.2}
transparent
opacity={0.6}
/>
</mesh>
))}
@@ -64,21 +66,36 @@ function DNAParticles() {
);
}
function GridOverlay() {
return (
<gridHelper
args={[100, 40, "#ffffff", "#18181b"]}
position={[0, -12, 0]}
rotation={[0, 0, 0]}
>
<meshBasicMaterial attach="material" transparent opacity={0.03} />
</gridHelper>
);
}
export default function DNAHeroBackground() {
return (
<div className="fixed inset-0 -z-10 bg-background">
<Canvas shadows dpr={[1, 2]}>
<PerspectiveCamera makeDefault position={[0, 0, 10]} fov={50} />
<ambientLight intensity={0.5} />
<pointLight position={[10, 10, 10]} intensity={1} color="#3b82f6" />
<pointLight position={[-10, -10, -10]} intensity={1} color="#8b5cf6" />
<spotLight position={[0, 5, 0]} angle={0.3} penumbra={1} intensity={2} castShadow />
<div className="fixed inset-0 -z-10 bg-black overflow-hidden">
<div className="noise-overlay" />
<Canvas dpr={[1, 2]}>
<PerspectiveCamera makeDefault position={[0, 0, 15]} fov={45} />
<Float speed={2} rotationIntensity={0.5} floatIntensity={0.5}>
<ambientLight intensity={0.4} />
<pointLight position={[10, 10, 10]} intensity={0.5} color="#ffffff" />
<pointLight position={[-10, -10, -10]} intensity={0.3} color="#ffffff" />
<GridOverlay />
<Float speed={0.8} rotationIntensity={0.05} floatIntensity={0.2}>
<DNAParticles />
</Float>
</Canvas>
<div className="absolute inset-0 bg-gradient-to-b from-transparent via-background/50 to-background pointer-events-none" />
<div className="absolute inset-0 bg-gradient-to-b from-black/0 via-black/20 to-black pointer-events-none" />
</div>
);
}