Animation Added and Gif file updated
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81
app/components/canvas/NeuronNetwork.tsx
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81
app/components/canvas/NeuronNetwork.tsx
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// src/components/canvas/NeuronNetwork.tsx
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"use client";
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import { useRef, useMemo } from "react";
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import { Canvas, useFrame } from "@react-three/fiber";
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import { Points, PointMaterial } from "@react-three/drei";
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import * as THREE from "three";
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function NeuronParticles({ count = 200 }) {
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// Create a ref for the points to animate them
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const points = useRef<THREE.Points>(null!);
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// Generate random positions for the neurons
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const positions = useMemo(() => {
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const pos = new Float32Array(count * 3);
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for (let i = 0; i < count; i++) {
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// Spread particles across a wide area (x, y, z)
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pos[i * 3] = (Math.random() - 0.5) * 25; // x
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pos[i * 3 + 1] = (Math.random() - 0.5) * 25; // y
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pos[i * 3 + 2] = (Math.random() - 0.5) * 10; // z
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}
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return pos;
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}, [count]);
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useFrame((state, delta) => {
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if (points.current) {
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// subtle rotation of the entire system
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points.current.rotation.x -= delta / 50;
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points.current.rotation.y -= delta / 60;
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// Optional: Gentle wave motion could be added here
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}
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});
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return (
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<group rotation={[0, 0, Math.PI / 4]}>
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<Points
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ref={points}
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positions={positions}
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stride={3}
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frustumCulled={false}
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>
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<PointMaterial
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transparent
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color="#22d3ee" // Cyan-400
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size={0.08}
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sizeAttenuation={true}
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depthWrite={false}
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opacity={0.6}
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/>
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</Points>
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{/* For true "connections" (lines), calculating distance between 200 points
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every frame is heavy. A visual trick is to render a second layer
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of slightly larger, fainter particles or use a custom shader.
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However, for a clean "Neuron" look, we often just need the floating nodes
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and a faint fog, or we can use the <Line> component from drei
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if the count is low (<50).
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*/}
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</group>
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);
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}
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// A wrapper to handle the Canvas settings
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export default function NeuronNetwork() {
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return (
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<div className="absolute inset-0 z-0">
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<Canvas
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camera={{ position: [0, 0, 10], fov: 60 }}
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gl={{ alpha: true, antialias: true }}
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dpr={[1, 2]} // Handle high-res screens
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>
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<color attach="background" args={["transparent"]} />
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<ambientLight intensity={0.5} />
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<NeuronParticles count={300} />
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{/* Fog creates depth, fading distant neurons */}
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<fog attach="fog" args={['#030712', 5, 20]} />
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</Canvas>
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</div>
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);
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}
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