Animation Added and Gif file updated
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65
app/components/canvas/NeuralNetwork.tsx
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65
app/components/canvas/NeuralNetwork.tsx
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"use client";
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import { useRef, useMemo } from "react";
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import { Canvas, useFrame } from "@react-three/fiber";
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import { Points, PointMaterial, Preload } from "@react-three/drei";
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import * as THREE from "three";
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function Particles(props: any) {
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const ref = useRef<THREE.Points>(null!);
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// Generate 5000 random points inside a sphere
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const sphere = useMemo(() => {
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const coords = new Float32Array(5000 * 3);
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for (let i = 0; i < 5000; i++) {
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const r = 1.2 * Math.cbrt(Math.random()); // Radius
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const theta = Math.random() * 2 * Math.PI; // Theta
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const phi = Math.acos(2 * Math.random() - 1); // Phi
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const x = r * Math.sin(phi) * Math.cos(theta);
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const y = r * Math.sin(phi) * Math.sin(theta);
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const z = r * Math.cos(phi);
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coords[i * 3] = x;
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coords[i * 3 + 1] = y;
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coords[i * 3 + 2] = z;
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}
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return coords;
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}, []);
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useFrame((state, delta) => {
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if (ref.current) {
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// Rotate the entire cloud slowly
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ref.current.rotation.x -= delta / 10;
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ref.current.rotation.y -= delta / 15;
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}
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});
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return (
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<group rotation={[0, 0, Math.PI / 4]}>
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<Points ref={ref} positions={sphere} stride={3} frustumCulled={false} {...props}>
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<PointMaterial
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transparent
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color="#22d3ee" // Cyan-400
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size={0.005}
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sizeAttenuation={true}
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depthWrite={false}
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opacity={0.6}
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/>
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</Points>
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</group>
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);
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}
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const NeuralNetwork = () => {
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return (
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<div className="absolute inset-0 z-0 h-full w-full">
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<Canvas camera={{ position: [0, 0, 1] }}>
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<Particles />
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<Preload all />
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</Canvas>
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</div>
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);
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};
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export default NeuralNetwork;
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